LARPs, by their interactive nature, are social experiences, which is why group dynamics are a big part of LARPing. And they affect LARPs on multiple levels, from players deciding which LARPs to play (and drop) based on who they know will be playing or on staff, to how in-game factions function, to deciding in-game whom to help and whom to hinder. In this round table discussion, we’ll be looking at how group dynamics affect our LARPs and how we can affect those dynamics in a variety of ways, from our sign-up systems to in-game, inter-PC mechanics.

This is part 3 of the NELCO 2015 series.

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