Have you ever played a LARP twice? Have you had players who played your game multiple times? What was your experience? Should we be shifting our culture towards designing games for re-playability? Is that even possible? What are some of the issues involved with this? Are we doing anything right now that makes re-playing a game harder?
This is a panel discussion from NELCO 2014 that discusses the value and challenges of designing a LARP to be replayed. Existing examples, design goals and social dynamics are discussed.
This is part 5 of 10 for the NELCO 2014 Panels & Presentations series.