Have you ever played a LARP twice?  Have you had players who played your game multiple times?  What was your experience?  Should we be shifting our culture towards designing games for re-playability?  Is that even possible? What are some of the issues involved with this? Are we doing anything right now that makes re-playing a game harder?

This is a panel discussion from NELCO 2014 that discusses the value and challenges of designing a LARP to be replayed.  Existing examples, design goals and social dynamics are discussed.

This is part 5 of 10 for the NELCO 2014 Panels & Presentations series.

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