Very often, in discussions of writing games, running games, and playing games, the act of stuffing a game is barely mentioned. If it comes up at all, it’s only to mention “oh, and don’t mess up stuffing” or some other useless platitude. But the act of stuffing a game can be hugely important, and can make the difference between a good run and a bad run of a game. This talk goes over techniques developed from 7 years of running games at Rensselaer Polytechnic Institute; what works, what doesn’t, what will make your life better, and what will make it worse. It also includes advice on how to prepare for stuffing in the writing stages so that when it comes time to prep, you’re not left in the lurch. Good stuffing might not fix a bad game, but bad stuffing can ruin a good one!
This is a presentation from NELCO 2014 that discusses the logistics of printing and distributing material-heavy weekend-long theater games.
This is part 4 of 10 for the NELCO 2014 Panels & Presentations series.